You can find the source code on GitHub here.
About the game
Minura is a sokoban-like 2D puzzle game inspired by Sean Barrett’s Chromatron. Making it helped be learn about puzzle design and art in addition to all the technical requirements to implement the ideas.
Tools and libraries
This game was built using C/C++
with a handmade engine. I only targeted x64 Windows
and used D3D11
as the rendering API. The engine uses a few libraries for convenience:
stb
libraries for loading images from disk and rasterizing fonts.ImGui
for rendering UI; used for the level editor.
Other software I used:
Aseprite
for drawing the sprites.4coder
for editing code.RemedyBG
andVisual Studio
for debugging the code.RenderDoc
for debugging graphics.Audacity
for editing audio (sounds were mostly Foley).
Resources
Download and play the game.