Download and play the game here.
About the game
Minura is a sokoban-like 2D puzzle game inspired by Sean Barrett’s Chromatron. Making it helped be learn about puzzle design and art in addition to all the technical requirements to implement the ideas.
Tools and libraries
This game was built using C/C++ with a handmade engine. I only targeted x64 Windows and used D3D11 as the rendering API. The engine uses a few libraries for convenience:
stblibraries for loading images from disk and rasterizing fonts.ImGuifor rendering UI; used for the level editor.
Other software I used:
Asepritefor drawing the sprites.4coderfor editing code.RemedyBGandVisual Studiofor debugging the code.RenderDocfor debugging graphics.Audacityfor editing audio (sounds were mostly Foley).